Place a player, drag his cut, move to the next frame. Your sets get drawn as fast as you explain them on a whiteboard — except these ones stay, filed, editable, and still there next season.
15 days · no credit card · 1 team
The whiteboard gets wiped. The photo of the whiteboard sinks into a camera roll with four thousand other pictures. The binder of diagrams stays at the gym. And come September it is all redrawn from memory, even though half the sets never changed.
None of that is a discipline problem. A play is easy to draw and hard to keep. Playbook software earns its place the day it stops being a drawing tool and starts being a library.
There is no tool to arm before you click. You drop a player with one tap on his number, you select him, and the action is born from him — a cut, a pass, a drive, a screen, a hand-off, a shot. The line always leaves the edge of the symbol, whichever way you drag it, so the diagram reads the way your players expect.
This is the part that separates a playbook from a drawing app. A set never fits in one picture, so HoopSync cuts it into frames: the entry, the first screen, the read, the finish.
When you create the next frame, each player is already standing where his action took him, and the previous arrows are gone. You do not reposition five players by hand at every image.
With one exception that matters: a pass and a shot move the ball, not the player. The passer stays where he is and the receiver ends up with the ball. That is the logic of the game rather than the logic of a canvas.
Every frame carries its own coaching notes underneath — what to look at, what to do if the defence goes over the screen, what to do if it goes under.
The same editor powers four places, so there is one set of gestures to learn:
HoopSync also holds the roster, the calendar, live game stats taken on a phone, and what the players report about their own condition. One subscription, one app, because they all describe the same season.
Start with the basketball coaching app overview, or with team management software if the squad admin is what hurts most.
There are free play designers, and most of them stop at a single drawing you cannot categorise, break into steps, or find again next season. HoopSync is not free: one subscription covers the playbook along with everything else, with no paid add-on and no advertising. The 15-day trial does not ask for a card, so you can judge the editor before paying for it.
Yes, and that is the heart of the editor. A play holds as many frames as it needs. When you create the next frame, every player is already standing where their action took them and the previous arrows are gone — you never reposition five players by hand. A pass is the exception: it moves the ball, not the passer.
Numbered players, ball carriers, defenders you can rotate to show which way they are facing, cuts, passes, drives, screens, hand-offs, shots, cones, side hoops, free text and freehand drawing. Numbers take two characters, digits or initials, so a symbol can stand for a specific player on your roster.
Yes. The editor takes touch as well as a mouse, and the layout rearranges itself on a phone: the court takes the full width and the tools become a strip under it. HoopSync also installs as an app straight from the browser.
Each play exports as a clean PDF for the bench, and plays can be sent to the squad from the same screen. Players read them on their phone without installing anything.
It does. The playbook, practice sessions, the drill library and opponent scouting all use the same editor, so there is one set of gestures to learn. A drill drawn for a session can be filed in the library and reused for seasons.