What RPE is, how to turn it into session load, how to collect it without a chore, and what to watch for in youth and club squads.
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RPE stands for rating of perceived exertion: how hard a player felt a session was, on a scale from 0 to 10, where 0 is rest and 10 is the hardest effort imaginable. It comes from the Borg scale, and it has one great advantage over heart-rate straps and GPS vests. It costs nothing and works on every player in the squad.
The number is subjective, and that is the point. Two players can run the same drills and feel very different sessions, and the difference is exactly what a coach wants to see.
A widely used method multiplies the rating by the length of the session in minutes. The result is called session load, measured in arbitrary units. It is not a physiological number, but it lets you compare a hard short session with an easy long one.
| Session | RPE | Minutes | Load |
|---|---|---|---|
| Skills and shooting | 4 | 75 | 300 |
| Full-court scrimmage | 8 | 90 | 720 |
| Walk-through before a game | 2 | 45 | 90 |
| Conditioning day | 9 | 60 | 540 |
Adding up the sessions of a week gives a weekly load. The useful question is rarely how big it is, but how it compares with the weeks around it.
This is how the check-in in HoopSync's wellness tracking is built: a short form on the player's own phone, opened from a team QR code with no account to create.
Adolescents are a special case, because their load interacts with growth, school and sleep. Sleep guidance for teenagers is generally eight to ten hours, and most do not get it, which makes the sleep question one of the more useful in the check-in.
Two cautions. Teenagers sometimes give the answer they think the coach wants, so it helps to be visibly unbothered by a bad number. And for teams based in the United States, the player side of HoopSync is closed to players under 13 and to under-13 age groups (COPPA), so there this method suits older youth and senior squads.
Here is how the numbers read for a squad training four times a week. The figures are the weekly totals of RPE multiplied by minutes.
| Week | Weekly load | Change | What the coach sees |
|---|---|---|---|
| 1 | 1,800 | – | A normal week, used as the reference |
| 2 | 1,950 | +8% | A gentle rise, nothing to flag |
| 3 | 2,600 | +33% | A jump: check sleep and soreness before adding anything else |
The jump in week three is not necessarily a problem. A tournament weekend or a cup game can explain it. It is a prompt to look at the sleep scores, the soreness reports and the player who is already complaining about a knee, and to decide whether next week should give some of it back.
The point of the table is the comparison with the weeks around it. A load of 2,600 means nothing on its own; it means a lot after a week of 1,950.
Rating of perceived exertion: how hard a player felt a session was, on a scale from 0 (rest) to 10 (maximal effort). It is a cheap and reliable way to see how sessions feel to each player.
Multiply the RPE by the length of the session in minutes. A 90-minute session rated 8 gives a load of 720 arbitrary units.
It is useful with older teenagers, though they may give the answer they think you want. Consistency matters more than precision. In the United States, the player side of HoopSync is not available for players under 13 (COPPA).
No. Session RPE needs only a rating and the session length, which is why it suits club teams without equipment budgets.
After every session if possible, or the next morning. Short and regular beats long and occasional.
Read next
→ Player wellness tracking→ Basketball practice planner→ A practice plan that builds something over a season